The developer has not uploaded a game yet...

This is a very short game based on Unity's FPS Microgame. It's primarily something to experiment with - but of course, no game is complete without an objective (except for sandboxes, I guess). The intended way to play this is to play it as fast as possible (hence the name), and so it is balanced around that playstyle.

While I think this works just fine as it is now, there are some additions and improvements I hope to make. Current plans are to add:

  • most important of all: a timer (and maybe locally stored scoreboard)
  • Music
  • instant reset button
  • maybe a leaderboard? dunno
    • if I will add a leadboard, maybe I would also try to add a scoring system.


Also, I do not test the WebGL build, because my computer doesn't seem to like them at all, and I also do not test the Linux builds. If anything goes wrong with these builds (which really should not happen), please do notify me.

Download

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Click download now to get access to the following files:

Standalone Build V2.0 Windows.zip 28 MB
Standalone Build V2.1 Windows.zip 28 MB
Standalone Build V2.2 Windows.zip 28 MB
Standalone Build V2.3 Windows.zip 28 MB
Standalone Build V2.2 Linux.zip 43 MB
Standalone Build V2.3 Linux.zip 43 MB

Development log

Comments

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(+2)

uhhhhhh its black screen

(+1)
im firefox user

WebGL is generally not that great to my knowledge, and especially Firefox doesn't seem to like WebGL at all, both of which are the primary reasons why I'm not even playtesting the WebGL builds. I suggest you either use a different browser for that (preferrably a Chromium-based one, for example Microsoft Edge, Brave, or straight up Google Chrome) or just download the game instead.

(+1)

it happend to me and im on google lol 

(+1)

Well, shit. Only alternative I can suggest is to download the game then, lol. Imma go ahead and yeet the WebGL build, because I have no clue how to fix that and why it occurs in the first place.