Update V2.2
This is a larger update compared to the V2.1 update, however I don't think it's big enough to warrant the labelling of a new version just yet. The "jump" from 1.1 to 2.0 was because the rebalancing was very significant and I changed the enemies to a significant degree as well. In this case, it's primarily just much more mild rebalancing. So far I've managed to do my stuff almost entirely in the unity editor and didn't really have to work with actual code (with one small exception), but I'm afraid I won't get around that for much longer if I want to add any of the planned features. :P
did some stuff with hoverbots:
- increased hoverbot HP from 1 to 3
- increased hoverbot scale from 1.2 to 1.3 for larger hitbox
- repositioned hoverbots in jetpack room
- hoverbots don't drop health pickups anymore
- added hoverbot to "guard" the disc launcher
rebalanced the disc launcher:
- reduced disc launcher reload delay to 1.2 (equal to all other weapons, now also including the sniper rifle)
- reduced reload rate to 2 (lol)
- reduced minimum damage (no charge) from 10 down to 5 - insufficient to instakill a small turret
- increased maximum damage (full charge) from 10 up to 20 - sufficient to instakill a large turret
the process of respawnning now takes up significantly less time
- increased kill height from -20 to -8
- removed fade to black after meeting the win / loose conditions
- reduced "delay before fade to black" from 4 to 0 (yes, this is relevant even with the fade being removed)
miscellaneous changes:
- additional health pickup placed near sniper rifle
Files
Get FPS Microgame - Speedrun Edition
FPS Microgame - Speedrun Edition
Very short game based on Unity's FPS Microgame, intended and balanced for speedrunning.
Status | In development |
Author | Thursday_the_German |
Genre | Shooter, Action |
Tags | 3D, First-Person, FPS, fps-platformer, Short, Singleplayer, Speedrun, Unity |
Languages | English |
More posts
- Update V2.3May 24, 2021
- Update V2.1May 21, 2021
- Update V2.0May 21, 2021
- Update V1.1May 21, 2021
Leave a comment
Log in with itch.io to leave a comment.