Update V2.3
FPS Microgame - Speedrun Edition » Devlog
For now I have another smaller update to change some of the balancing. I think the balancing should be done for now; the only thing I can imagine changing in that regard could be the disc launcher's reload rate. I'm actually not sure when I have the time to take care of the stuff that needs actual code, because I'm actually going to be a bit more busy this week than anticipated.
changes to enemies:
- increased turret projectile damage from 0.5 to 4 - kills the player in one shot, small turrets in 3, and big turrets in 5.
changes to the player:
- removed self damage
- increased jump force from 9 to 10
- decreased jetpack refill delay from 1 to 0.8
changes to weapons:
- increased shotgun projectile damage from 1 to 1.111
- increased blaster projectile damage from 1 to 1.499 - still takes 3 shots to kill a hoverbot, but it takes now only 7 shots to kill a small turret and 14 to kill a large turret at full health
- increased blaster delay between shots from 0.05 to 0.06 to make it slightly more forgiving
- increased disc launcher maximum damage (full charge) to 23 because for some reason the big turrets couldn't be killed if they were at the edge of the disc's AoE despite the curve being flat
changes to pickups and level design:
- moved the health pickup, sniperrifle pickup, and the small turrets slightly away from the outer edge of the platform
- decreased scale of the shotgun pickup to from 2 to 1, making it easier to dodge it
Files
Standalone Build V2.3 Windows.zip 28 MB
May 24, 2021
Standalone Build V2.3 Linux.zip 43 MB
May 24, 2021
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FPS Microgame - Speedrun Edition
Very short game based on Unity's FPS Microgame, intended and balanced for speedrunning.
Status | In development |
Author | Thursday_the_German |
Genre | Shooter, Action |
Tags | 3D, First-Person, FPS, fps-platformer, Short, Singleplayer, Speedrun, Unity |
Languages | English |
More posts
- Update V2.2May 21, 2021
- Update V2.1May 21, 2021
- Update V2.0May 21, 2021
- Update V1.1May 21, 2021
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