Update V2.0


The V2.0 comes with quite a number of changes. Since I did not document anything when making this update, I might be unable to name precisely everything that I did in this update and how the stuff compares to V1.1. Here is what I can tell though:

Enemies:

  • changed hoverbot positions in jetpack room
  • reduced hoverbot hp from 100 down to 1
  • reduced turret hp down to 20
  • repositioned turrets in the disc launcher room
  • introduced small turrets to the sniper rifle platform with 10 hp

Pickups:

  • repositioned jetpack to the middle of the room
  • replaced shotgun with sniper rifle, adjusted position
  • placed shotgun in spawn room

Level architecture:

  • increased height of door frame leading to the jetpack room and leading to the disc launcher room
  • placed large door frame leading to the platform with the sniper rifle
  • removed signs on the walls
  • removed large empty platform and closed off wall leading to it
  • removed the tower in that one corner of the jetpack room

Player:

  • reduced HP from 100 down to 3
  • reduced weapon switch delay to 0
  • reduced camera height ratio from 1.1 down to 1
  • forgot to turn off self damage

Weapons:

  • blaster: reduced damage down to 1 and delay between shots from 0.1 down to 0.05
  • shotgun: reduced reduced bullet spread angle to 5 and reduced bullets per shot to 9
  • disc launcher: set minimum and maximum damage to 10
  • sniper rifle: reduced damage to 50, increased projectile speed to 500
  • disc launcher: set ammo reload delay and reload rate to 9999 (I meant to set the rate to 0, but because of the reload delay that didn't matter anyway)
  • launcher: set AoE damage radius to 4.5
  • all weapons except launcher: set ammo reload delay to 1.2 and set ammo reload rate to 12.5x of ammo capacity

Files

Standalone Build V2.0 Windows.zip 28 MB
May 21, 2021

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